Quick Devlog on recent changes !
Hey ! Time for a quick devlog
I’m doing this devlog to adress the recent changes to the project ! My initial idea was to make a game that took from boss rushs and vampire survivors, but since this has changed some things needed to change
No more Skill Tree
First, no more skill tree ! I was planning to make it more interesting with real “skills” in it but I felt like this wouldn’t change teh fact that it isn’t relevant anymore. Now, powerups can spawn around the map like old arcade games
Powerups
About powerups ! they only bring stats boosts. Not very interesting, especially when I just told you a skill tree with only stats boosts wouldn’t be relevent right ? Well, since the game is centered around completing the DPS cycle why not lock the powerups behind a lock that can be destroyed when completing said cycle, and what about a temporary but strong buff that makes it worth it and brings secondary objectives in the middle of gameplay ? That what I wanted to bring when I wanted to put “Interphases” into the game but I think it would have slowed down the game a bit too much
Other
- To insist on the importance of completing the DPS cycle, the tutorial has changed I hope you’ll like it !
- To further insist on it I have made it so there are more occasions to use the Parry and the Dodge.
- The controller support should be fully fonctional, not needing to press a “use controller” button to switch if you have any issue, please tell I’ll be happy to check it out !
- I have also received assets from artists, I’ll add them to the credits whenever possible !
Yup that’s it, that was quick but I wanted to share my thoughts while slowing going towards a true beta version ! Once again, feel free to give me feedback on anything, thanks !
Files
Get DPS : Dodge, Parry, Slash
DPS : Dodge, Parry, Slash
More posts
- Back from winter breakJan 11, 2024
- First DevlogDec 19, 2023
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